Video to 3D: Create Gaussian Splats and 3D Models in Your Browser
Turn video of an object into an interactive 3D Gaussian splat or export a textured GLB model. Processed privately on your device—no uploads or signups.
What people use it for
- Explore a textured collectible or handmade object from different angles.
- Try a small product capture before planning a more detailed shoot.
- Keep an explorable record of a sculpture or craft project.
- Export a scene for a compatible Gaussian splat viewer.
What kind of video makes a useful 3D capture?
Choose a still object with visible surface detail, such as a patterned ornament, textured sculpture or handmade item. Move the camera slowly around it, keeping neighbouring views overlapping. A clear, consistent background and steady lighting help; motion blur, changing zoom, cuts and moving subjects make reconstruction less reliable. Glass, mirrors and highly polished surfaces are difficult starting points.
The result represents the appearance captured by your camera, including parts of the surroundings. This is not automatic object cutout, a guaranteed product scan or a professional room-scanning service. Try a small capture first and inspect it from several angles before relying on the result.
Is a Gaussian splat the same as a 3D mesh?
No. A splat uses many soft, coloured points to reproduce a captured scene. It can look photographic from well-covered angles, but it is not a solid surface model for CAD, 3D printing or mesh editing. Splats download as PLY or compressed SPZ, and a separate experimental Beta can build a textured GLB mesh from the same finished scene — a rough, photo-textured approximation rather than a clean engineered model. Open splats in software that specifically supports Gaussian splats.
What runs locally, and what does Pro change?
Your video, sampled frames, scene preparation and exports stay on your device. Supporting software downloads when needed, including a roughly 70 MB first-use download from an external host. That host must be available, but it does not receive your video. Some preparation and recovery data is kept in this browser, not in your account; download important results because browser storage can be cleared.
Guests get 3 daily runs across tools. A verified free account raises this to 5 total, including guest runs already used. Pro removes the daily allowance; it does not unlock a different reconstruction engine or remove hardware constraints. Both plans offer the same finish options, PLY/SPZ splat exports and the experimental GLB Beta. Selecting a video and previewing progress do not spend a run.
Why start on a capable computer?
Creating a scene needs supported graphics hardware, an updated desktop Chrome or Edge browser and available browser storage. There is no slower processor-only creation fallback. Phones, tablets and older computers may not be able to start, or may run out of resources. There is no fixed 10 MB source-video cap here: a playable video is read locally, but decoding, sampled frames and scene creation still need memory and disk space. More time or a larger source does not guarantee a better result.
For existing captures, the Gaussian Splat Compressor can reduce a PLY file. To prepare a shorter source recording, use the Video Cutter.
How it works
- 1
Choose a steady object video
Film slowly around one stationary, textured object. Keep it in view with overlapping angles, consistent lighting and no zoom changes or cuts. Choose a short clip your desktop browser can play.
- 2
Choose a finish and create
Start with Quick look for a small test, or choose Recommended or Best detail. Keep the tab open while the scene takes shape. You can pause and continue in the same session, or stop and keep the current result.
- 3
Explore and download
Rotate the finished preview and check the captured angles. Save PLY or the smaller SPZ when available, or try the experimental GLB Beta export. The first scene download counts as one daily run; another format or recovered download of the same scene does not count again.